AI Insights · Timothy · October 2022
Top 5 3D Realistic Games in Europe Q3 2022 Performance Overview
In Q3 2022, the top 5 3D realistic games on a unified platform in Europe showcased varied performance in terms of downloads, revenue, and active users. Sensor Tower provides further insights into these trends.
The third quarter of 2022 saw notable performances from the top 5 3D realistic games on a unified platform in Europe. Here’s a detailed look at the trends in weekly downloads, revenue, and active users for each of these popular titles.
State of Survival: Zombie War from FunPlus International AG experienced fluctuating weekly revenue, reaching a peak of approximately $3.4M in mid-July before declining to around $2.5M by the end of September. Weekly downloads started strong at around 120K but saw a gradual decline to roughly 78K. Active user numbers also decreased from about 1.2M to just under 1M throughout the quarter.
Tencent's PUBG MOBILE maintained a robust weekly revenue, peaking at nearly $3.3M in late July and early August, before declining to around $1.8M by the end of September. Weekly downloads showed a relatively stable trend, hovering around 400K. The game enjoyed high active user numbers, peaking at approximately 10.9M in mid-July before slightly declining to around 10M by the end of the quarter.
Diablo Immortal from Blizzard Entertainment, Inc. saw its weekly revenue gradually decline from around $1.3M in early July to approximately $712K by the end of September. Downloads followed a similar trend, starting at about 132K and dropping to around 41K. Active users also decreased from 940K in late June to about 491K by the end of the quarter.
Activision’s Call of Duty®: Mobile recorded a weekly revenue peak of around $1M in late June, stabilizing around $874K by the end of September. Weekly downloads saw a consistent trend, ranging between 140K to 195K. Active users remained strong, peaking at approximately 3.6M in mid-September.
Age of Origins: Tower Defense by Hong Kong Ke Mo software Co., Limited, showed steady weekly revenue, peaking at approximately $535K in late August and stabilizing around $509K by the end of September. Downloads remained relatively stable, fluctuating around 70K to 85K. Active users saw a slight increase, peaking at approximately 417K in mid-August before settling around 394K by the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.